![]() I will be rendering the scene using Cycles. We will setup the material, lighting and the camera. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.Īfter we finish with texturing in Substance Painter we will take our model back to Blender and render it. Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to solve various glitches and shading issues that occur while working with Booleans. We will start with modelling the Camera in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Boolean, Bevel etc. In this course, I will take you through the entire process of creating a Vintage Camera from Start to Finish. Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. Learn to create a prop from Start to Finish Learn to texture assets in Substance Painter ![]() Learn to create Highly Realistic Models using Blender and Substance Language: English | Size: 1.62 GB | Duration: 2h 15mĬreate a Camera in Blender 3D and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter Send your materials directly to Substance 3D Painter and Stager. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. ![]() Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Vintage Camera Creation in Blender 3D and Substance Painter
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